Fighter

A knight hammers into his opponent’s chain, knocking him to the ground. The weight of his boot on the adversary’s chest steadies him for the killing blow.

A duelist flits his sword with grace, placing it firmly into the eye of his final rival. The rival is dead; the king pleased.

Fighters are remarkably tough, proficient in combat, and they are skilled at leading, improving, and protecting their team in tactical scenarios.

Overview

Prime Requisite: STR or DEX (choose at character creation or flip a coin)
Minor Abilities: Toughness, Shields Shall Be Splintered, Leverage, Tactical Prowess
Special Ability: Deeds

Toughness

Increase your character’s Wound limit by 1.

Shields Shall Be Splintered

If holding a shield, you may negate all effects of one attack made against you at the cost of destroying the shield.

Leverage

Whenever you hit with an attack, you may make another attack without using one of your actions. However, you can only make the same attack twice.

If you have made the same attack twice, you must draw another weapon, grapple your opponent, move on to a new target, etc. to maintain your Leverage. Get creative!

Tactical Prowess

You may spend a Grit point to transfer any number of your remaining Grit points to an ally.
In game, this is the instruction or inspiration you are giving your ally.

Deeds

Ancient heroes are remembered by their epic feats of strength and courage. The deeds they performed to protect the innocent, vanquish evil, take their revenge, or strike terror in the hearts of many are what cemented them in the storybook of history.

Through your character’s mighty Deeds, they too can be remembered eternally.

A Deed can be anything you and the Referee can agree on. This is your opportunity to be creative!
Do you want to climb up the neck of a Dragon to attack it up close? Roll Deeds. Do you want to swing on the chandelier and kick your enemies off the banquet table one by one? Roll Deeds. Do you want to pry the bars of a portcullis up with only your brute strength and determination? Roll deeds.

Deeds are resolved by rolling a pool of d6, Deed Dice. The size of your dice pool is determined by your Special Limit, and to succeed on any given Deed, you must roll 2 successes.

Normally, a success on a d6 is a 4, 5, or 6. However, if the Referee grants you advantage, success is a 3, 4, 5, or 6. If you have disadvantage, success is a 5 or 6. Of course, the larger your pool, the more likely you are to roll two successes.

Every time you fail a Deed, your dice pool decreases by 1 for the day. The next day, all your Deed dice are restored. When you only have two Deed dice left, you do not lose them by failing Deeds.

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