Specialist
A thief lowers himself onto a creaking, wooden floor. His
rope swings from the rafters where he laid in wait, the sunlight pouring in
just over his head. Dust hangs in the air. Now is his moment to strike.
A scout rubs the scat of hunting dogs between the leather
fingers of his glove. Men’s footprints lead him to the poachers’ camp. From
range he secures his bounty.
Specialists are whatever the world demands of them. With
their talents, they solve problems that most men would only make worse, and
they find gains that all men envy.
Overview
Prime Requisite: any (each
talent has its own PR)
Minor Abilities: Jack of All
Trades, Chameleon
Special Ability: Talents
Jack of All Trades
You have a knack for figuring things out. Thus, you are a
little better than the average person at just about everything, and the things
you are good at, you are great at.
Double your skill limit.
You have base chance 2-in-6 in all skills, and you have a
3-in-6 base chance in the skills you practice.
Chameleon
Pick 2 minor abilities from other classes. A class’s minor
abilities are any abilities they have except their Class Special.
Talents
Talents are the special items, skills, and knowledge your
character has become intimately familiar with over time, giving them a
competitive edge in many situations. They could be a musical instrument, a
poisoner’s kit, a longbow, a grappling hook, a pet, a complicated theorem, etc.
Your bird of prey could fly ahead and scout the area,
circling above your target’s camp. Then you could put two Molotov cocktails in
its clutches to drop on their heads.
Your monk may have spent years practicing with their staff,
using it to deflect arrows, then sweep enemies off their feet, then as a pole-vault.
You may start with a number of Talents equal to half your Special
Limit rounded down. This allows room to learn more throughout the game.
To use a Talent, roll your Talent Dice, a pool of d6 equal
to your Special Limit. To succeed, you must roll at least 2 successes.
Each Talent has its own pool of Talent Dice, and every time
you fail a Talent, that Talent’s dice pool decreases by 1 for the day. The next
day, all its dice are restored. When a Talent only has two dice left, it does
not lose them because of failures.
The purpose of this Special is to allow players to make any
kind of character they want, so be creative with your Talents! Create a time-traveler,
create a librarian, create a spy.
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