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Showing posts with the label Adventure Logs

Warden's Log #4 - Spoilers for Dead Planet

The party arrives at the harpoon base, greeted by Young, one of the riggers whom they had spoke to over long-range comms on their way in. He informs them that Brekt, the man in charge, is currently at the bunker, but he will be back soon along with the leader of the colony, Malta, giving the party an opportunity to join up. Young accommodates them in the crew's barracks, locking the doors from the outside. The party waits there for several hours, pilfering through some of the riggers' lockers for supplies, but soon enough the locked-in aspect of their containment wears on their nerves, and they decide to break out and look around. AKT-0 picks the lock, and they head outside to the spot where they met Young. None of the riggers are out here, but they can hear their voices faintly in the distance - working. They head back to the barracks and pick the other lock, leading into a tunnel which ends at what looks like a metal shipping create with a door retrofitted in. They press thei...

Warden's Log #3 - Spoilers for Dead Planet

Once again, Private Carl's player was unable to attend our meeting, but luckily another friend of ours was interested in playing, and he played Private Carl well - as you will see. The party chooses to go right towards the airlock labeled "BRIDGE" after clearing the hallway of crawlers, and there they find a command center, corpses, and two androids: Pander and Kranot. They make introductions to the confused bots. They claim to have only booted up 10 minutes ago - an interval they recognize as the time since the dreadful portal opened. They themselves have been on the ship for about 40 minutes, so they know that what the androids are saying cannot possibly be true. AKT-0 attempts to help Pander recover the ship's files. They are corrupted and have been erased many times, but Pander is stuck in his frantic search. AKT-0 resigns from him; Pander continues. AKT-0 notices that the ship is quickly draining power - presumably because of the departure of the grim monolith. T...

Warden' Log #2 - Spoilers for Dead Planet

With the Red Sun Alpha's computer systems now fully functional, the crew successfully wakes their marine, Private Carl, from cryosleep. He is disoriented and confused at first - as always happens after waking from the icy slumber - but he soon comes to grips with the challenges they are facing. The crew has decided to dock and board the nearby ship. It still pulses with strange energy that seems to be sustaining its power, and they determine it has arrived here only weeks before they. Some of the crew hopes to find other drifters to ally with. Others fear the same. AKT-0 runs the proper scans and determines the ship's atmosphere is breathable, and Elijah successfully docks the ship, finally getting close enough to read the ships name: Alexis. The crew enters the Alexis with caution, and they are greeted by flickering blue lights - the emergency illumination system - and skittering beneath the floors away from them and under a wall. Elijah makes a call out on his shortwave comms...

Warden's Log #1

Tonight (01/04/2019) was our first session of Mothership. Unfortunately, one of the players had an emergency and was unable to make it. He communicated with me via text while the other players created characters. The Red Sun Alpha, a planetary research vessel, is crewed by four: Pilot Elijah Dean (Teamster), Doctor McKraken (Scientist), AKT-0 (Android), and Private yet-to-be-named (Marine). They are traveling through hyperspace to their next research location when Elijah is stirred by the failsafe computer. As the tinnitus and temporary blindness from cryosleep wear off, Elijah is greeted by red, strobing lights and blaring sirens - a power failure. He crawls out of his cryochamber and stands, dizzy and disoriented. A silhouette is moving towards him. It’s eyes have a faint, cold glow. AKT-0 moves toward him from the doorway. Elijah sighs and heads for the cargo deck while AKT-0 recites crew policy stating that any crew members aware of damage or malfunction must alert the captain imme...